In an attempt to provide the community with additional insights into the developments at Ethereum, we are organizing to issue bi-weekly updates on project advancements. I trust this delivers some overarching information without needing to be glued to GitHub đ
The Go and C++ teams are conducting daily stand-ups and are consistently making progress alongside various other enhancements across the ecosystem. Simultaneously, the teams are preparing for DEVCON1, organizing talks and presentations while also finalizing more specifics in the upcoming weeks. If you havenât signed up yet, head over to https://devcon.ethereum.org/ to join the excitement next month in London. Now letâs proceed to the updatesâŚ
Mist
Anticipating to launch the GUI wallet next week with a choice between Geth or Eth clients. The team is dedicating time to refine outstanding bugs and compiling binaries for various platforms.
Light Client
The LES subprotocol is being designed and prototyped within the clients. The initial release is merely a starting point, with ongoing efforts to enhance light-client features for future iterations, robustly facilitating mobile and embedded applications. Independently, advancements on fast-syncing will assist in this transition.
Solidity/Mix
Enhancements to handling specific types in Solidity have been incorporated, along with improvements in exception management throughout. Numerous enhancements have been integrated into Christianâs browser-solidity project. Continuous refinements are also underway for the Mix UI.
cpp-ethereum
The team is presently focused on the 1.0 release, aiming to have a new RC available shortly. The error reporting mechanism (âExceptionsâ) has been restructured, and libraries can now access the storage of the invoking contract by passing storage reference types. Moreover, the build system is undergoing a significant overhaul with a transition to Jenkins.
go-etheruem
Continuing to progress towards the Geth 1.3 release, which will mainly include internal API enhancements and optimizations in preparation for forthcoming features. Increased efforts are being dedicated to Windows builds, with an expectation to have source-built scripts ready soon. Fast-sync code is being incorporated into the client, enabling full nodes to synchronize with the network considerably faster.